As explained by Jonochrome, this is when he is replaced by "Kevin Jr.", despite a lack of a "Kevin Sr.". However, on CAM 2B, he holds a smoking pipe and wears a black monocle, a top hat over his party hat, a bow tie, and suspenders. His face is composed of two dots with a simple line for a mouth. On the cameras, he has a rather simple appearance and face. As explained by Jonochrome, this is when he is replaced by "Kevin Jr.", despite a lack of a "Kevin Sr."īirthday Boy Blam is a male with a rectangular prism for a head. ― Blam's response to Flumpty asking when his birthday was in One Week at Flumpty's 3.īirthday Boy Blam, often abbreviated as BBB or Blam, is the secondary antagonist of One Night at Flumpty's.īirthday Boy Blam is a male with a rectangular prism for a head. When asked how Blam is able to transform into a more monstrous look when approaching the player, Jonochrome simply answered that Blam is a cartoon character who does not have any sort of real rule applied.“ Well, I've got the hat on, so it must be today.In the comic, Blam was the protagonist of the comic, while Kevin Jr, who was an alternate timeline version of Blam, was the villain trying to lead Blam into a trap. Birthday Boy Blam and Kevin Jr originated from an old comic drawn by Jonochrome and his friends.His role is replaced by Skull/Hallway Flumpty. If Grunkfuss the Clown is in the hallway with Blam, wait for Grunkfuss to leave before flashing.īirthday Boy Blam is not active in Flumpty Night, but instead appears in CAM 6 murdered by Flumpty. Not flashing your light in time will result in a jumpscare and a game over. The player must flash to send Birthday Boy Blam back to CAM 1, and his movement path will repeat until the night ends. Not long after this, he will be at the hallway door of the Office. He stands up and grins at the camera, and then moves to CAM 2 and takes a left into CAM 3 (the hallway). He'll start in CAM 1, and will become active around 15 seconds into the game. he will then travel the area, making a circle from CAM 6 to CAM 3 to CAM 7 before peeking into The Office.īirthday Boy Blam has very similar behavior to his first appearance in One Night at Flumpty's 1. In the second game, he starts in CAM 6, and isn't active until 1 AM. But, instead of hesitating for 2 seconds, he pops in the hallway immediately, and then will jumpscare the player if the exposure meter fills up to maximum when he is in the hallway. Like Flumpty, he's rather active and keeps moving until the end of the night.īirthday Boy Blam's behavior is similar to Flumpty in One Night at Flumpty's 2. Not doing so will cause him to jumpscare the player, regardless of whenever the monitor is up or not. The player must close the right door if they see Birthday Boy Blam at the door. He then moves to CAM 4 and follows the path to CAM 2B before moving to the right door of the Office. Upon becoming active, he stands up and stares at the camera.
He holds a smoking pipe and wears a black monocle, a top hat over his party hat, a bow tie, and suspenders.Īppearances One Night at Flumpty's īirthday Boy Blam is first seen sitting with Flumpty on CAM 1. There are also a few instances where he dresses up as " Kevin Jr.". His arms are also thicker, appearing to be lavender tendrils of sorts. His teeth seem to be curving back into his mouth when he gets closer to the player. His eyes are shiny red, with a circular mouth with the teeth from when he's in the hallway, only more tentacle-like. When jumpscaring the player, Birthday Boy Blam appears more fish-like and appears to grasp for the player, similar to Flumpty.